TARGET			:= player
OBJS			:= decode.o player.o 

CROSS_COMPILE		:= 

CC			:= $(CROSS_COMPILE)gcc

RM			:= rm -rf

CFLAGS 			+= -I./include -Wall -lmad -lasound -pthread

#####################################################
$(TARGET):$(OBJS)
	$(CC) $^ -o $@ $(CFLAGS)
%.o:%.c
	$(CC) $< -c -o $@ $(CFLAGS)

clean:
	$(RM) $(TARGET) $(OBJS)

